![]() In July 2012, Tiberium Alliances counted more than a million players.įor the one year anniversary in May 2013, a contest was announced on a special anniversary world. The game went gold on, shortly after opening servers for nine more languages. Public release and aftermath (2012-present) Along with maintenance downtime, Nod gameplay was spread on other servers as well. As of, the Brotherhood of Nod is available to play on the former closed beta servers. On 14 March 2012, EA transferred Tiberium Alliances from closed to open beta, lifting the NDA policy and uploading a new trailer. It was confirmed that the Forgotten would be a neutral and unplayable faction, as they cover most of the map and 90% of the battles are expected to be against them. ![]() On 28 January 2012, the Russian gaming portal Igromania made a video showcasing Tiberium Alliances and interviewing some of its creators. On 18 December, EA Phenomic confirmed that Tiberium Alliances would be available in more languages on their official Twitter profile. Some fansites were also giving codes via contests under EA's authorization. EA gave codes through e-mail, but sometimes gave codes that could be used from 20 to 1000 times via Twitter. The official trailer was released a day later.Īs of 15 December 2011, people could sign up for the closed beta testing. Tiberium Alliances was unofficially revealed on 13 December 2011 by the French C&C fansite, after EA had registered several Internet domains with the word "Alliances" on 2 December. 1.2 Public release and aftermath (2012-present)ĭevelopment Revelation and closed beta (2011-2012).The social components and presentation aren’t cutting edge, but the game sets itself apart with cool gameplay features that make this one of the most well-rounded tactical adventures available to social gamers. But once the game lets go of the reins and gives you predominant command, Tiberium Alliances is a very satisfying experience filled with variety and challenge. Background music is dramatic and powerful, and the sound effects that accompany clicking and combat make a satisfying addition to the complete package.Ĭommand & Conquer: Tiberium Alliances starts out – like many strategy games do – a little dry and a little slow. There’s a lot going on and a surprising amount of gameplay depth, yet menus don’t feel cluttered or daunting. Visually, the game isn’t pushing any boundaries, but the presentation is smart and attractive. Strategy is always at the forefront, and Tiberium Alliances trades the need for quick reflexes for a more careful gaming style. As simple as this approach may seem, battles actually make an intelligent fit for the game’s overall focus. You’ll place units in rows, and when it’s time to initiate your attack, units simply march along a set path without player control. Luckily, these moments of strategic slowdown tend to present themselves as welcome breaks from the game, and you’ll never have to wait long to jump back in the fray.Ĭombat is very straightforward – literally. Like games such as The Stratagems, the focus here is building up an empire and aligning yourself with other factions (other real players).Īt the outset, progression in Tiberium Alliances moves at a steady clip, but you will eventually be required to let your tiberium (the game’s main resource) catch up to your need for continued development. Though Command & Conquer can arguably be considered the granddaddy of the genre, Tiberium Alliancestakes many of the series’ most prolific elements and compartmentalizes them in a way that will be all too familiar to social gamers. There is a fundamental difference to be found in Tiberium Alliancesfrom the games of yore: it truly isn’t a real-time-strategy (RTS) game. ![]() Story takes a backseat to gameplay, though, and an excellent tutorial system allows players to progress at their own pace. However, Tiberium Alliances is a return to the series’ roots, pitting the Global Defense Initiative against the radical Brotherhood of Nod. Neophyte strategy gamers will likely be more familiar with the Red Alert strain of Command & Conquer, with its tongue-in-cheek banter and flamboyant characters. Never one to miss the bandwagon, Electronic Arts (EA) has readied its flagship tactical franchise for the freemium market, and we’re delighted to report that Command & Conquer: Tiberium Alliances wins another victory for fans of more methodical gameplay. While the console gaming scene has fast become the domain of blockbuster-style action romps, social gaming platforms have seen a renaissance of the strategy genre. Command and Conquer: Tiberium Alliances brings the classic strategy series to a new social frontier
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