Fixed bug that the objectives menu was not updated when objectives were fulfilled during the game. A flag connected to a warehouse must be close to the worker. Fixed bug: Workers that become fugitives have a higher chance of finding back to a warehouse. Fixed bugs: Several invalid memory accesses which may have caused random bugs. Improved recovery from bugs during gameplay. Improved the handling of player colours. Improved the performance of terrain rendering. Improved the scenarios to make use of new features. Improvements of all single-/multiplayer maps (rebalancing resources). Improvements of Campaign UI (show only revealed campaigns/scenarios). Improved the usability of scrollbars, listselects and tables. New animals and new animations for existing animals. New and greatly improved animations for a number of workers. New feature: Load maps directly into the editor from the command line (widelands -editor=). New feature: Flags are automatically placed when holding down Ctrl while building a road. New feature: Additional scenario event types and trigger types. Fix of bug 1690070 (ware: can't move from building A to B) Fix of bug 1451851 (Upgrade building while delievering to/from cause crash/hang) Fix of bug 1633431 (Attacking headquarters crashes game.) Improvement of Ware-image visualisation program. Improvement of single-line-edit-box handling (buttons aren't locked anymore) Improvement of "growing tree patch" (seperation of different steps) Improvements of the S2-Map-importation-system. Improvements of the transportationsystem (f.e. New animations for bobs (few trees are falling after they are choped) New feature: volume-sliders for sound and music New feature: Visible Range for bobs and buildings New feature: Autosave (and emergency-save) New feature: Progress message windows (Loading-screens) A lot of new button-, icon-, background- and campaign-graphics added. A lot of menu texts and alignments were fixed Menu-resolution set to 800圆00 (before 640x480) and added new splash ![]() ![]() Now using new fonts (FreeSans and FreeSerif) licensed under GPL Mousewheel support integrated (textarea) Widelands now supports 14 languages (cz_CZ, de_DE, en_EN, es_ES, fi_FI, fr_FR, gl_ES, he_HE, hu_HU, nl_NL, pl_PL, ru_RU, sk_SK, sv_SE) A lot of localisation-bugs were fixed and new strings for translation were added. Addition of three new ingame music-tracks Addition of two new Empire-campaign-maps Addition of new worlds (Blackland, winterland and desert) New blender graphics for the Empire by AlexiaDeath New blender graphics for the Barbarians and the Empire by bithunter32 Tribe "Barbarians" was completly overhauled * A lot of new button-, icon-, background- and campaign-graphics added. * A lot of menu texts and alignments were fixed * Menu-resolution set to 800圆00 (before 640x480) and added new splash * Now using new fonts (FreeSans and FreeSerif) licensed under GPL ![]() * Mousewheel support integrated (textarea) * Widelands now supports 14 languages (cz_CZ, de_DE, en_EN, es_ES, fi_FI, fr_FR, gl_ES, he_HE, hu_HU, nl_NL, pl_PL, ru_RU, sk_SK, sv_SE) * A lot of localisation-bugs were fixed and new strings for translation were added. * Addition of three new ingame music-tracks * Addition of two new Empire-campaign-maps ![]() * Addition of new worlds (Blackland, winterland and desert) * New blender graphics for the Empire by AlexiaDeath * New blender graphics for the Barbarians and the Empire by bithunter32 * Tribe "Barbarians" was completly overhauled
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